Thanks for your reply Big, it's been pretty informative. The Quad-core is listed at having 2.4Ghz, I assume that's on a per-processor basis. I know the hertz alone doesn't determine performance, but for simplicity saying it was, you're saying 2 cores at 2.6 each are better than 4 2.4s for gaming purposes?
Right now I'm using a 1.8 so when I get a new PC it'll be an improvement regardless.
One thing I'm wondering is if we're including all possible threads here. Even if a game takes up 1, running windows would take up another core right? For people who like to do multitasking, couldn't the other cores take up that role? So if you want to run a chatting program on your headset for your FPS competitions, a processor could handle that, or if you want to run an instant messenger program, or if you want to keep SETI or
Folding@Home running in the background while you play.
But yeah for purely gaming maybe not... how complicated do you think it would be for game designers to come out with games that run on additional threads to fully take advantage of quad-core technology? Could we petition them to come out with patches that do it for existing ones, or is it too complicated and requires basically a full redesign?
One thing I think definately, is for people who browse the internet, chat to people, watch videos, listen to music, since these are all a large variety of multitasks, the quad core is suited for that type of thing, right?
According to your criticism, does that mean what Intel's been advertising about being 56% better on their gaming systems to be wrong? They were maybe testing this with double-thread games where you'd experience better performance by a third core taking on Windows and other tasks, but not with the single-threaded games where a second core can easily take care of all other tasks.